Dec 19, 2007, 08:55 PM // 20:55
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#81
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by yum
I assume that u run a narutard. So:
Spec Derv and use [skill]Pious Restoration[/skill]
Bring 2 enchantments.
That's the best self hex removal.
Thx Bai.
Ps: get a team.
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Interesting, very interesting. Maybe there is hope!?!??
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Dec 19, 2007, 09:02 PM // 21:02
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#82
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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yea, kinda Wind Line has some useful stuffs for melee too. But well, I play in team mostly. But if that's what you want, gl.
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Dec 19, 2007, 09:10 PM // 21:10
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#83
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Furnace Stoker
Join Date: Jun 2005
Location: WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS
Profession: N/
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The bottom line is that the OP is just being arrogant and is crying like a baby because s/he could not dominate RA just by himself. Guild Wars is a team game, if you expected to win every RA match by yourself maybe you should play another game. Every character, every build in this game have a purpose, and it does not give you the right to complain just because there is a build/class out there that counters yours.
P.S There are other things you can do to help your team other than killing things. I play sin in RA too, and when i get shut down by a anti-melee i just spam siphon speed around or body block to slow down other team's melee so my monk can kite. Or I use siphon speed to slow the monk down so other melee char on my team beat the monk down. And when the hex wears off, i just jump the anti-melee guy.
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Dec 20, 2007, 02:33 AM // 02:33
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#84
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Wilds Pathfinder
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Quote:
Originally Posted by Lorde
I miss asscasting.
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Maybe you should *gasp* play a caster and stop being a sin w****!
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Dec 20, 2007, 02:45 AM // 02:45
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#85
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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I'd have to agree and I've tried debating this before, however, no one seems to understand that even though this game is a team effort, you lack the ability to avoid these circumstances. There are too many things that makes it hard for a warrior to even hit anything now days. However, excuse me but half of the people posting in this thread lack intelligence and good advice.
You're basically telling the OP poster to eliminate half their skill bar, or ruin any hope of surivival to use mediocre skills that just...suck. Most of the hex removal have high recharge times, and the hexes themselves have low recharge times. It's pointless.
Last edited by Lady Raenef; Dec 20, 2007 at 02:47 AM // 02:47..
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Dec 20, 2007, 02:50 AM // 02:50
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#86
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by anonymous
Maybe you should *gasp* play a caster and stop being a sin w****!
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And lose my cool ninja moves? NEVAR!
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Dec 20, 2007, 03:01 AM // 03:01
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#87
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Why the heck isn't this locked yet?
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Dec 20, 2007, 03:39 AM // 03:39
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#88
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Banned
Join Date: Oct 2007
Location: Canada
Guild: PM ME Top 100 xp
Profession: Rt/D
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Quote:
Originally Posted by netniwk
I rather not try to KD with SS,Is and plague of failure(and the mesmer variant) on me(unless I am running shock axe ofcourse).
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What skill is plague of failure?
Oh price of failure sup.
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Dec 20, 2007, 04:23 AM // 04:23
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#89
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Academy Page
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This is actually sort of a legitimate complaint.
Anti-melee skills are a bit overmuch against melee (hopefully).
The suggestions, so far, are take-care-of-it-yourself and get-some-teammates, or be-frustrated-and-live-with-it.
However, most Hex removal simply isn't enough to power through the number of hexes that you'll be dealing with, and running things like taking 3 slots to deal with hexes (and not conditions), losing all your energy to deal with them and only every 20 seconds, and using elite slots to deal with them seriously screw up your melee-ing.
Furthermore, in RA, relying on your teammates means relying on luck at getting a monk at all.
So, you cannot remove them, you cannot get someone else to remove them, so you just get to be frustrated, often indefinately shut down until the caster is killed (by aforementioned relied-upon teammates/luck).
The complaint is at least somewhat legitimate. There just isn't an effective solution aside from being really, really lucky.
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Dec 20, 2007, 04:29 AM // 04:29
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#90
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Wilds Pathfinder
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Because balancing things based on RA is pro, mirite?
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Dec 20, 2007, 04:33 AM // 04:33
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#91
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Lorde
I'd say the meta today isn't melee happy. Between blind-spam and the several melee hexes, being caster looks like a wiser approach.
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Even if Lorde is whining, i'd at least agree with him on those two points :
-The game makes it hard on attackers, and meleers have it even harder.
and
-Being caster looks like a wiser approach.
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Dec 20, 2007, 04:46 AM // 04:46
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#92
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Krytan Explorer
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Stop playing RA if you don't like melee hate.
Or Assassin's Remedy + Purge Sig.
Last time I heard, Purge Sig is a signet. Meaning you can switch to a lower energy weapon cast it, and go back up.
Also, if you don't want that setup, then just maintain Veil on yourself and bring an interrupt. Or Veil+CoP.
Or stop playing RA.
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Dec 20, 2007, 05:05 AM // 05:05
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#93
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Get a monk.
/closethread
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Nothing To Add.
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Dec 20, 2007, 09:54 AM // 09:54
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#94
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Emo Goth Italics
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Quote:
Originally Posted by Lorde
[skill]Faintheartedness[/skill]
This last forever and still give me a degen.
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havent you got the message, GET A MONK.
plus stop trying to solo the necro shrine
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Dec 20, 2007, 11:07 AM // 11:07
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#95
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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HALP HEXES R SHUTTING DOWN MAH SIN, CANT 12345 KILL
Try playing a necro or ele with a magebane ranger within earshot range for a whole new definition or frustration.
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Dec 20, 2007, 11:47 AM // 11:47
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#96
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by Akaraxle
HALP HEXES R SHUTTING DOWN MAH SIN, CANT 12345 KILL
Try playing a necro or ele with a magebane ranger within earshot range for a whole new definition or frustration.
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Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
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Dec 20, 2007, 11:48 AM // 11:48
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#97
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Lorde
Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
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dazed,1001 other interupts,etc.
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Dec 20, 2007, 11:50 AM // 11:50
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#98
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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They should unlock Ursan Blessing for RA. Because anti-melee is frustrating, and unbalanced against melee classes. That would only be fair.
edit: Sarcasm, I like to demonstrate absurdity by being absurd.
Last edited by MisterB; Dec 20, 2007 at 01:05 PM // 13:05..
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Dec 20, 2007, 12:20 PM // 12:20
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#99
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by netniwk
dazed,1001 other interupts,etc.
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Condition removal, 1001 other blocking, etc.
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Dec 20, 2007, 12:28 PM // 12:28
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#100
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Lorde
Condition removal, 1001 other blocking, etc.
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well,hexxes then.
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